Welcome to my portfolio!
Please take a look at some of the games and prototypes I have made below

About me
Hi my name is David! Currently in my second semester as a design student in the Games Master programme at the IT-University of Copenhagen. I very much enjoy creating games with a "Yes and!" attitude resulting in some games that are quite funky. On top of that I have newfound joy for level design and I'm currently working on a large university project focused on that.
The Untold Story of Vísdómír
Vísdomír has been abandoned, books of knowledge have been left behind... Explore the abandoned town and figure out what happened!
This is the big level design project I have been working on this semester. I have been working as Creative Director, Game Designer and Level Designer. The game is made in Unreal Engine.


Slayer of Mythics
Slayer of Mythics is a deathly difficult bullet-hell boss-rush-esque game with reality bending evil. Slay the evil that plagues the world, if you can…
Made in Unity for a course at university, this game was based on the idea of having the bosses be so powerful they could move the game screen itself! One of those "Yes and!" games. I worked on the 2D animations, some of the game design and mostly as a producer
Alien Specimen Collector
Defeat aliens and collect their samples!
This game was an exercise in C# and the Unity game Engine. While less design heavy, it was more focused on the programming as each element is coded from scratch by me.


LSD FPS
Shoot down the chimeras in a psychedelic storm!
This game was created for a game jam, another favorite pastime of mine. I worked with one other person, so I was responsible for game design, sound design, 2D animations and some programming. This was also another "Yes and!" games and was such a blast to create!
Desktop Nightmares
You fell asleep at you work computer again... Wait why is my desktop changing?!
Another game jam and "Yes and!" project. This playable prototype was made in Unity for the Nordic Game Jam 2025. The simple idea was "What if the game was see-through?". While you play you uncover more of the game itself! For this prototype I worked with game design, level design and sound design.

More to come!
I have tons of ideas for other games
that I will start working on soon!
The Untold Story of Vísdomír
A challenge in this game was to convey some of the aspects of the story. There are no NPCs so a lot of the storytelling comes from the environment. The tiered class based society also had to be shown through visuals. Left behind objects to indicate the evacuation and colored roofs to signify districts were some of the choices we made to show this.
Below is a some more images from the process and the game.
Process - From start to finish
Environmental storytelling